However sometimes necessary for smaller organics where stairs and other detail blocks are needed to create shapes. Generally inadvisable and inefficient without obtaining better results than the above method 3. For centrepiece statues and human bodies and faces, where proportion is key. This is specifically how models are made when attention needs to be focused on form, flow and structure. Working with a hand-made anatomical 3D diagram and then building on top using the above plugins. Something like this would take 4-8 hours at the most using this method. Details are normally added by hand and then various colour brush and masking plugins are used for colouring. Working with Voxelsniper and WorldEdit to build out basic shapes and then smooth afterwards. Should take around 1-2 hours for something like this at the most. As someone who works professionally in the medium, I can explain that there are 3 (or 4) levels to sculpting.Įxporting a model from a file and then importing it into the game. Just want to clarify the process behind it To me it doesn't really matter how it's made, since it still looks pretty great. (Excluding world Generation) It's like a one button click thing. ![]() That stuff can be done pretty much instantly. (WorldMachine / WorldPainter) or Pixelart with an image to pixelart generator, or in this case model -> MC. Third party stuff is usually used to create stuff such as entire worlds. That stuff, while it does dramatically speed up the process, still takes a long time to do properly. When you talk about mods to speed up the build process, you're more likely talking about Plugins such as WorldEdit, VoxelSniper, Arcaeon (3 most popular ones) which let you do stuff such as copy, paste, paint, create shapes and heightmaps, etc. ![]() Once you generate the schem file, you just drop it into mcedit and it's all smooth sailing lol. I mean that's exactly how Mcedit and schematics work.
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